F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.
Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.
In this lesson sequence students design, build and evaluate their own database and perform queries and build reports based on that database. Students should have prior experience creating a flat file database.
Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...
Sometimes we write and post things on social media in a hurry. Such posts can hurt people and even make them feel bullied. Wouldn't it be great if an Artificial Intelligence application could check our posts as we write them, and warn us if they were potentially hurtful?
This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...
This is a 28-page PDF unit of work for year 7 geography in which students use conceptual diagrams to demonstrate visually the water catchment process. Over eight lessons, students use these diagrams as an aid to identifying the relationships between features in their local waterways. The resource includes an explanation ...
A student-focused mobile web application that tests students? knowledge of the NSW Science curriculum. It will reuse videos and other components of 2010 Murder under the Microscope (Shockwave on the Shoreline) to provide a series of clues that unfold as the student answers science questions correctly. After receiving all ...
This resource consists of 2 sets of automated illustrated slides with voice over presenting information about aerobic respiration and compares respiration with burning.
An interactive quiz game that engages students to learn about sun safety. Students can use this resource to also access information about the scientific method of investigation and information about electromagnetic radiation, skin and cancer. This resource also allows students to develop their information processing skills ...
This resource contains information about how to calculate the amount of sugar and number of kilojoules in soft drink and fruit juices and brief explanation for students the effect of consuming too much sugar.
Make your project come alive by adding a backdrop - anything from a stage to a snow scene or, just draw your own.
This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of managing a project and communicating online is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students manage a project and follow the problem ...
This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of data representation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students learn about pixels and the way computers store an image as an ...
This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of collaboration and protocols is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Using a relevant context such as disaster management, students ...
Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Watch as Jamie Teherani from MIT, demonstrates how a big, mechanical computer made from wood works. What does it have in common with the high-tech computers of today?
You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.
Record and add your own background sound to your project or choose the sounds from the library like a rattle, a ripple or a pop!
There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.